Minimum 2+ years of experience working in the animation industry as a Rigging artist. Experience in a variety of rigging techniques, and the ability to optimize performance of rigs. Expert in Autodesk Maya and Unity, with good skills in MEL and Python scripting. Advanced hero character rigging experience with a Autodesk-Unity based pipeline; knowledgeof other game engines a plus. Strong experience working with 3D facial rigging + blend shapes for highly expressive facesincluding subtle expressions. Good communication skills & ability to take direction. A creative problem-solver