Array ( [0] => texturing [1] => mumbai ) Texturing Jobs in Mumbai,Texturing Job Vacancies in Mumbai Maharashtra
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Texturing Job Vacancies in Mumbai

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  • 2 - 3 yrs
  • 4.5 Lac/Yr
  • Andheri West Mumbai
Blender Hard Surface Animation Lighting Texturing
Proven experience as a 3D Animator or similar roleStrong portfolio showcasing animation workProficiency in Blender, Understanding of animation principles and storytellingAbility to work collaboratively in a team environmentStrong attention to detail and motionGood communication and time management skillsKnowledge of rendering and post-production processesBachelors degree in Animation, Fine Arts, or related field preferred
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Looking For 3d Artist -Architecture

Vijaya Management Services

Architecture 3d Artist Interior Architect 3Ds Max Modeling Texturing Lighting Rendering
Responsibilities Work on requested archviz project and deliver on top qualityphotorealistic results Create Photorealistic 3D Exterior / Interior Archviz Scenes and CityEnvironments Work on improvements to our pipelines and tooling. Propose and build tools or technologies that could enhance the ability todeliver content in an efficient and timely manner. Optimize overall 3D scenes for memory, CPU, and renderingperformance.Qualifications Excellent knowledge with rendering tools like Vray, Corona and UnrealEngine 4/5. Proficient skills with 3D Modelling softwares like 3Ds Max, Blender,Sketchup, etc Ability to create photorealistic scenes Strong attention to detail and quality. Strong knowledge about AutoCAD and must have ability to create 3Dmodels of Archviz projects from AutoCAD drawings Ability to work effectively in a team and independently when required. Excellent communication skillsContact Person- Deepak- 7757087059ID- deepak.vijayamgmt@gmail.com
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3d Architectural Visualiser

Purple Patch Studios

  • 0 - 2 yrs
  • Borivali West Mumbai
3d Max Corona Renderer Vray Photoshop A 3d Architectural Autodesk 3ds Max 3d Rendering 3d Lighting Artist Texturing Artist After Effects 3d Modeling
Required Software Knowledge:3ds MaxCorona RendererVrayPhotoshopLumionResponsibilities:Create photorealistic 3D visualizations of architectural designs, interiors, products, and other assets.Work with clients and internal teams to understand project requirements and specifications.Develop and implement lighting and material setups to achieve the desired look and feel.Render images and animations using Corona Renderer.Experience:Minimum of 2 years of experience as a 3D visualizer.Strong proficiency in 3ds Max and Corona Render software.Excellent understanding of 3D modeling, texturing, lighting, and rendering principles.Ability to work independently and meet deadlines.
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3D Generalist

KRYP Media Pvt. Ltd.

  • 2 - 5 yrs
  • 4.0 Lac/Yr
  • Malad West Mumbai
C4D Modeller Texturing Artist Lighting Artist Adobe After Effects
Create detailed 3D models of objects, characters, and environments using Cinema 4D (C4D).Apply textures and materials to 3D models to achieve realistic and aesthetically pleasing results.Set up and adjust lighting in 3D scenes to create the desired atmosphere and visual effects.Should have basic knowledge of C4D.Modelling Artist.
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  • 3 - 7 yrs
  • 6.0 Lac/Yr
  • Matunga Mumbai
3D Artist 3D Modeling Photoshop Designer Texturing Lighting Artist 3D Visualizer
The Main Roles and Responsibilities for a 3d Visualiser Include the Ability to Understand and Handle Cad. They Should also Be Able to Use Minimum Sketches to Model and Supervise Projects, and Work with other Third Parties Collaboratively.
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  • 1 - 3 yrs
  • 111758
Maya 3D Modeling Motion Builder Texturing
1. Candidates should be able to teach 3DS Max, Autodesk Maya, & Photoshop. 2. Should have software skills in 3DS Max, Maya, After Effects, Photoshop.3. Should be able to teach the students. Strong working knowledge of modelling, texturing,lighting, dynamics and rendering. 4. Have good communication skills 5. Should have minimum 2 years of Studio Experience or having experience in 3D Faculty / Trainer
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UV Unwrapping Texturing Shading Lighting and Rendering
Dear Candidate,Job opening for 3dmodeller and lighting artist- Thane- mediaExp- 1yr+Key ResponsibilitiesThe candidate should have basic understanding of 3D modeling, and well versed in Unwrapping, shading lighting and rendering.Maintain consistently high standards for accuracy, aesthetics, and productivityContinuously improve workflows and processesBasic Qualifications0-3 years of professional experience working in a fast-paced 3D production environmentMust demonstrate an understanding of technical reproduction and end-to-end modelling, UV unwrapping, texturing, shading, lighting and renderingFast turnaround on hard-surface modeling is a mustMust be very well versed in 3D domain and its related Software.Preferred QualificationsHighly proficient in building product accurate photo-realistic renderingsA team-oriented mindset where the candidate has executed successfully against deadlines
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3D Animation Faculty

Nvk Technologies Pvt Ltd

Graphic Designing 3D Character Animation 3D Modeling Texturing 3D Animation Faculty
Job Openings for 1 3D Animation Faculty Job for Freshers in Dombivali East Mumbai,Dombivali West Mumbai,Kalyan East Mumbai,Kalyan Dombivali Thane,Taloja Navi Mumbai,TalojePanchnad Raigad having Educational qualification of : Higher Secondary, Diploma, Advanced/Higher Diploma, Other Bachelor Degree with Good knowledge in Graphic Designing,3D Character Animation,3D Modeling,Texturing etc.Please carry your own laptop.
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Texture Artist,Mumbai

TTBTE Venture Partners LLP

  • 2 - 7 yrs
  • 4.0 Lac/Yr
  • Mira Road Mumbai
Photoshop Maya 3D Animator Texturing Artist Substance Painter Hard Surface Modeling Texture Artist
Job DescriptionAs a Texture Artist, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.What youll doCollaborate with the art team to grasp the artistic vision and set texture priorities.Study concept art and research your own references to develop the visual design language.Work closely with level artists to understand environment needs.Create textures from scratch, references, or scans & build and organize your texture library. Partner with modellers to suggest textures and help with 3D mapping.Find balance between artistic aspects and technical constraints.Polish textures and apply them to 3D models. Document and share your knowledge and best practices.Modify your work based on feedback received from interdependent teams (debug and optimize).QualificationsWhat you bringA college diploma in 3D Modelling or equivalent (undergraduate degree an asset)At least 1-3 years of experience in texturing, modelling, lighting, or other related experience Knowledge of 2D art tools and familiarity with 3D software (e.g. Photoshop, Maya, Substance Painter)A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraintsA highly creative, collaborative, and innovative spirit Excellent observation, communication, interpersonal, and presentation skillsMotivation to reach out for feedback and adapt to itAesthetic sensitivity and a keen eye for even the subtlest of details!
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