job overview:
responsible for modelling / sculpting of photorealistic creatures and characters and
creating textures, colors, and organic surface qualities needed in the completion of cg creatures and
hard-surface models used in production.
reporting relationships:
this position report to
key responsibilities:
• fully comprehend the requirements on the designs thereby creating models true to their designs
• create high quality, accurate models with appropriate point counts and uvs with valid and
efficient layouts based on initial concepts and reference
• create models conforming to modern standards, being aware of penetrations, overlapping
geometry, proper edge loops, etc.
• create models that can be exported cleanly to other packages used in the production
• implement improvements/changes based on review feedback
• texture assets using a wide range of reference material and tools
• ensure continuity and support other asset departments such as lookdev and rigging
• work with the team to execute the desired look of complicated cg models, including creatures
and/or hard surface models, including real world vehicles and environments
• need to maintain and complete the schedule and quotas given
• deliver work within established project targets and the high-quality standards of the company
skills and experience:
• fresher and minimum two years of vfx experience in modelling and texturing
• must have an understanding of anatomy and topology
• proficient with maya, photoshop, mari, substance painter, zbrush and mudbox
• a working knowledge of nuke and/or modeling software
• skillful in retopologizing, uving and possesses a reasonable grasp of displacement workflows
• experience in working on creatures, digi doubles and facial blend shapes a plus
• understanding of rigging/animation process and its role in topology considerations
• knowledge of shading using render packages like vray and arnold is an advantage
• creative originality
• high dependability with flexibility
Experience
0 - 3 Years
No. of Openings
5
Education
Higher Secondary, Any Bachelor Degree, Secondary School
Role
3D-MODELING & TEXTURING ARTIST
Industry Type
Media / Entertainment / Broadcasting
Gender
[ Male / Female ]
Job Country
India
Type of Job
Full Time
Work Location Type
Work from Office